FFXiv:character:Gilgamesh

FF5 Gilgamesh Final Fantasy Xiv:character

“Enough expository banter! Now we fight like men! And ladies! And ladies who dress like men! For Gilgamesh…it is morphing time!”
—Gilgamesh, Final Fantasy V
Gilgamesh (ギルガメッシュ, Girugamesshu?) is a recurring character in the Final Fantasy series. Initially introduced as a minor villain, he has made a number of appearances in remakes and later titles. To date, Gilgamesh has had more appearances in any Final Fantasy media than any other character, and may be the only character to appear in more than one game in the main series (see below). Gilgamesh began a tradition of an incompetent, comical, yet persistent recurring boss for the player to face.

Gilgamesh’s role has varied greatly, from ally, to enemy, to summon, but for most of his appearances he is a traveling sword collector that battles with a variety of rare and powerful weapons. In most, if not all, of his appearances, Gilgamesh is searching for the legendary sword, Excalibur. Another of Gilgamesh’s trademarks is Genji Equipment, which can be stolen from or dropped by him.

Originally voiced in Japan by Daisuke Gori for the Japanese release of Final Fantasy XII before his death on January 17, 2010, Gilgamesh’s voice is provided by Kazuya Nakai as of Dissidia 012 Final Fantasy. In the English versions, Gilgamesh is voiced by John DiMaggio in Final Fantasy XII, and Keith Szarabajka in Dissidia 012.

Final Fantasy Xiv:abilities:Dragon

Dragon (Command)

Dragon (竜技, Ryūgi, or ドラゴン, Doragon?), also called Dragon Tech, Dragon Soul, and Dragon Arts, is a recurring ability in the Final Fantasy series associated with the Dragoon Job. Among the abilities that compose it are elemental dragon breath abilities and the trademark Dragoon abilities Jump and Lancet.

Appearances
Final Fantasy IX
Dragon is Freya’s skillset. Her Dragon skills are not considered magic, and thus can be used when magic-use is blocked, such as when the party is first sent to the Forgotten Continent and enter the anti-magic field within Oeilvert.

FFIX Lancer Final Fantasy Xiv:abilities

 

Final Fantasy Xiv:locations:Point of No Return

Point of No ReturnPoint Of No Return Final Fantasy Xiv:locations

The following article is based on a subject that has not been officially named in any official Square Enix material; the current title is merely a placeholder.
Point of no return in Final Fantasy XII.
Added by KeltainentoukokuuThe Point of No Return is a term used to describe the point, in-game, that happens a little before the Final Boss. From this point, it is impossible to turn back, and, as such, the only way to go is toward the boss. Usually, a save point can be found right before it.

Also, a message, usually a spoken monologue by the main player, will appear, questioning if the party should continue. In several remakes there is no Point of No Return because once the Final Boss is defeated, the player can save their game and return to the World Map where they can access version-exclusive bonus dungeons.

Final Fantasy IV
The Point of No Return in Final Fantasy IV is found directly after running up the stairs and the confrontation with Zemus on the final floor of the Lunar Subterrane in the moon’s core. Straight after that the script, including two scripted battles, will take the player to the final confrontation with Zeromus. In the Advance remake, there is no true Point of No Return, as after the party kills Zeromus, an all-clear file can be saved and the bonus dungeon, Lunar Ruins, can be accessed.

Final Fantasy IV -Interlude
The game is entirely linear – after being flown to a new location the previous region and nearby locations are inaccessible.

Final Fantasy IV: The After Years
After traveling to the True Moon in the final Tale, the player cannot return to Earth. Within the Depths and Bottommost Depths of the True Moon however, the player can turn back any time they wish up until the actual battle with the final boss.

FFXiv:locations:Town

Horne Map Final Fantasy Xiv:locations

A Town (町, Machi?) is a game element in the Final Fantasy series, where the player is able to rest, revive its characters, buy armor, items, weapons or magic spells, hear rumors and various information given by NPCs or even catch ferries to other areas. They are often in the heroes’ way to their goal, and are crucial on quests, since various events necessary for the story to progress may take place in these areas.

They are usually accessed via World Map and are void of Random Encounters, although boss battles may occur inside. Also, some towns may be located near castles, or castles may even be towns themselves. In some few cases, access into Towns is restricted until a certain point in the game, and can also only be visited until a certain point in the game.

The usual background music for towns in early installments of the series is each game’s Town Theme, which is usually a calm and peaceful melody.

Appearances

Final Fantasy IV Final Fantasy Xiv:locations

The Feymarch.
Added by CrazyswordsmanIn Final Fantasy IV, Towns where no Inn exists could be seen for the first time. Castle-Towns also appeared for the first time in this game.

List of Towns:

■Baron
■Kaipo
■Fabul
■Mysidia
■Troia
■Mist
■Mythril
■Agart
■Dwarven Castle
■Cave of Eblan
■Tomra
■Feymarch
■Hummingway Home

FFVIX:Ultimecia Castle

Ultimecia%27s Castle Final Fantasy Xiv:Ultimecia Castle

Ultimecia Castle (アルティミシア城, Arutimishia-jō?) is the final dungeon of Final Fantasy VIII. The main antagonist and final boss, Ultimecia, resides deep within the castle. The monsters fought within the castle have random levels. Transport to and from Ultimecia’s world and the normal world can be done via four portals outside the castle, which lead to various locations on the world map.

Story

 Final Fantasy Xiv:Ultimecia Castle

 

 

Squall and his friends travel to Ultimecia Castle in the future when Ultimecia compresses time into a world where only she can live. Time compression never fully occurs — it is temporarily halted by Ellone — and the party counteracts it by believing each others’ existence.

Upon confronting Ultimecia in the clock tower Ultimecia doesn’t act surprised, as if she has been waiting for them to show up. She only comments laconically that the party must be the “Legendary SeeD” she must face. Ultimecia reaches into Squall’s mind to find out the strongest force he can visualize and creates Griever from Squall’s impression of an ultimate Guardian Force, summoning it against him and his friends. The party perseveres and Ultimecia eventually begins to absorb all of time and space into her body to become a living god. The SeeDs destroy her and Ultimecia evaporates in a large explosion, sending her body along with Squall’s forward in time. The others find their way back to their world by believing in each other’s existence and focusing their thoughts of a place they want to return to.

Final Fantasy Xiv:1000 Words

Yuna sings with Lenne Final Fantasy Xiv:1000 Words

1000 Words

“1000 Words” (1000の言葉, 1000 no Kotoba?, lit. “1000 Words”) is the name of the ballad Yuna sings from atop the Celsius at the concert on the Thunder Plains in Final Fantasy X-2. It was written by Kazushige Nojima, Noriko Matsueda, and Takahito Eguchi. The Japanese version is sung by Koda Kumi, and the English version by Jade Villalon from German pop group Sweetbox.

The original Japanese version is included on the single “Real Emotion/1000 no Kotoba”. A different English version was also done by Kumi, released on her single “Come With Me”. The “Come With Me” single also includes a remix titled: “1000 Words” (DJ 19 Remix). An orchestrated Japanese version is included on Koda Kumi’s album Grow into One as a bonus track, alongside the original version.

“1000 Words” has three versions on the game’s original soundtrack: the version Yuna sings on the Thunder Plains, an instrumental piano version, called “A Wish That Spans the Ages” in the Luca sphere theater, and a longer, orchestrated version, that plays during the game’s ending credits.

Story

While Yuna sings the song, Lenne and her memories of Shuyin and Zanarkand are displayed, summoned by the Songstress Dressphere Yuna is wearing. In the English version Yuna sings a duet with Lenne towards the end of the song. In the original Japanese version, the concert FMV does not feature a duet. Instead, Yuna transforms into Lenne and performs a solo.

Final Fantasy Xiv Personnel:Motomu Toriyama

Motomu ToriyamaToriyama 03 Final Fantasy Xiv Personnel:Motomu Toriyama

 

Motomu Toriyama (鳥山 求, Toriyama Motomu?) was the main Event Director for several Final Fantasy games. He joined Square Enix as an Event Planner.

 

 

Profile
Motomu Toriyama joined Square in 1994. At the time, Square was on the process of creating Final Fantasy VII. Toriyama was placed under the authority of Yoshinori Kitase, who decided Toriyama’s role as event planner for the early parts of that game. Motomu Toriyama was the one responsible for all the early events concerning Midgar on Final Fantasy VII and his work was well received. Many of these scenes are now famous, such as the bombing mission, Cloud Strife’s crossdressing, the fall of Sector 7 and the like.

Because of this, Yoshinori Kitase wanted Toriyama to be greatly involved in the events of Final Fantasy X. Toriyama was responsible for all event scenes on Final Fantasy X as well as the characters’ backstories. The game was conceived on the idea of an interactive movie. This idea was expanded on later in Final Fantasy XIII, where Toriyama was the game’s director.

Final Fantasy Xiv:Climhazzard

FFIX Climhazzard Final Fantasy Xiv:Climhazzard

Climhazzard

“A limit skill that inflicts damage commensurate with the damage the target has already suffered.”
—Description, Final Fantasy Tactics.
Climhazzard (クライムハザード, Kuraimu Hazādo?) is a recurring attack mainly used by the Knight class, though it originated as a Limit Break for Cloud Strife in Final Fantasy VII. Its appearances are almost directly related to the appearance of the character himself.

 

Appearances

Final Fantasy

ClimhazzardClimhazzard makes its debut as a Limit Break for Cloud. It is the second LEVEL 2 Limit Break, learned after using Blade Beam seven times. It inflicts 4.375 times damage more than normal to a single opponent.

 

Final Fantasy VII: Advent Children/Advent Children Complete
Cloud uses this ability in the movie with the help of his friends to defeat Bahamut SIN.

Final Fantasy
Climhazzard is a skill in Beatrix’s Seiken and Steiner’s Sword Arts skillsets that deals major non-elemental damage to all enemies, dealing twice as much damage as normal physical attack. It costs 32 MP to use, takes 70 AP to learn, and it is learned from either Excalibur or Excalibur II. The damage of the attack increases as the character’s Spirit stat increases. The skill is magical in nature and will take on the element of the equipped weapon.

An ability called Climhazzard is available to Beatrix during the final boss fight with her. Instead of dealing major physical damage based on her attack power, it reduces the entire party’s HP to 1.

Final Fantasy Tactics
Climhazzard is a Limit Break for Soldier, better known as Cloud, and can only be used if he is equipped with the Materia Blade. It inflicts damage to the target equal to the total amount of damage the target has already taken, has a range of 2, effect of 1, and speed of 15. It takes 450 JP to master.

Dissidia Final Fantasy
Climhazzard returns as a Bravery attack for Cloud, which can only be used on the ground. Cloud charges forward to stab the opponent, then leaps into the air and slams them into the ground. It takes 120 AP to master and can be equipped for 30 CP. Cloud knows Climhazzard initially.

Both parts of Climhazzard can also be used by Bartz. The charging stab is the first half of Climbarrel, mixing it with Squall’s Solid Barrel attack, and overhead slam is the second part of Slidehazzard, which combines it with Tidus’s Full Slide.

Dissidia 012 Final Fantasy

Climhazzard returns with better range and tracking, but cannot be dodge canceled. Both Climbarrel and Slidehazzard are gone from Bartz’s repertoire. The first half of Climhazzard is instead mixed with Tifa’s Beat Rush to form Hazard Raid. Bartz no longer uses the second half of Climhazzard in any way.

Final Fantasy Airborne Brigade

Climhazzard is a Legend ability used by Cloud.

Final Fantasy XIV Armoury System Guide

Lancer is a different and unique class then most of its dps counterparts, it wont have the omg did you see the crit or have the range of a archer but what it will offer is a unique combination of abilitys and range too fight ennemies. Being a close to mid range fighter lancer won’t excel at anyting but infact this is what makes it unique and important in any group they can buff and debuff the mob and combined with the right class can make for a powerfull debuff class or a powerfull dps.
Final Fantasy XIV 51ba4234f491488b3250ebe9
As we know that Archer is not to be underestimated being in the same class as a marauder being a dps class only in FFXIV, there real advantage being over any dps class is they are ranged. With variety of arrow types and ability’s archer have the potential to be the jack of all trades dps being usefull in anything too everything.

As the marauder did archer was a breeze to clear any guild-leveLs almost without a single target attacking you or making it near you, archer was a great change of pace from any melee class(buy ffxiv gil) and is different from many other archer type ranged dps class in mmo’s, it felt great and unique and the variety of ammo and abilitys makes it a true wildcard if any group. So here is opinion of Archer: Pros is Versatyle, unique jack of all trades dps nice addition and a must have for any group. Cons is Ammo Cost.

Lancer is a different and unique class then most of its dps counterparts, it wont have the omg did you see the crit or have the range of a archer but what it will offer is a unique combination of abilitys and range too fight ennemies. Being a close to mid range fighter lancer won’t excel at anyting but infact this is what makes it unique and important in any group they can buff and debuff the mob and combined with the right class can make for a powerfull debuff class or a powerfull dps.

Final Fantasy XIV Rank Guide

As we see that Party setup was a rank 12 CON and rank 10 THM and we were fighting various blue mobs in FFXIV. We would both engage the monster and hit it once with dart. Then we would click the BR button and use a spell. Right away a pink icon would appear next to the monsters name, letting people know a BR had started. The spell would cast, but instead of hitting the monster it would just stop at the end, and then an extra bar would appear on your screen and the rest of the parties screen indicating you had something ready for the BR. This bar would tick down over time, but we never let it run out to see what would happen.
Final Fantasy XIV 51ba4234f491488b3250ebe9
The problem is that the BR would only go off about 1/10th of the time. The rest of the time an error message would pop up saying “Multiple people are trying to start the BR”. We were sitting next to each other, and I can guarantee that only one of us was hitting that button at any given time. We tried every combination we could think of, involving who started it, what order you did things in, and who closed it out, but never found any pattern that would work more often than another.

Then the other person would click the button, cast a spell, and their spell name would appear next to another bar that would start counting down. So now both players are standing there doing nothing, both with queued up BR spells or abilities. Next someone would hit the BR button again, and both the spells would cast dealing pretty hefty damage. The chat log would read “So and so stacked their Banish with Blizzard”. After that the BR was over and you could go back to battle as normal. Please buy cheap ffxiv gil on our site if you need.

The problem is that the BR would only go off about 1/10th of the time. The rest of the time an error message would pop up saying “Multiple people are trying to start the BR”. We were sitting next to each other, and I can guarantee that only one of us was hitting that button at any given time. We tried every combination we could think of, involving who started it, what order you did things in, and who closed it out, but never found any pattern that would work more often than another.