Final Fantasy XIV: A Realm Reborn impressions: a stirring turn-around

Reborn is the right word. Final Fantasy XIV has always been a difficult game; an MMO built for Final Fantasy fans and players, it was roundly kicked in the face by both critics and its community before being taken offline late last year. Square Enix promised to have a second try.

That second try is currently in development, but available to play via a heavily NDA’d beta. I’ve been playing the game during the beta, and at various events, and am happy to say there are good things coming. Final Fantasy XIV is getting better: much better. Here are some highlights from last weekend’s phase two beta.

Character creation is impressive

I spent a good hour creating my female Mi’Qote (that’s adorable cat girl in normal speak), knee deep in a soup of delicious customisation options. Hair highlights, tail length and floofiness, voice type, breast size, tattoo colour…wait, breast size? Male characters get muscle definition, so why not? Eh?

All of the races now have both male and female options (giant and human races used to be men only, while cats were ladies), and it’s encouraging to see such trivial restrictions lifted. The swaggering, roguish tomcats are quite appealing, and a popular choice among beta testers; the elfish Elezen less so. God no. Those long necks are all too Slender.

And you want to explore this new world

My new life in Eorzea started off pretty much as expected. Initial story quests were typically MMO, gently introducing you the world, guilds, shops, combat, character progression and – most important of all – emoting. Story specific cutscenes were left out of the beta, but the boss fights I experienced were exciting, often siding you with AI allies. Even during these scripted team ups, you can play however you choose (ie. tank, healer, Leroy). Killing started, as it so often does, with tiny squirrels and ladybugs, but swiftly progressed up the ranks to giant treants and golems. One thing that surprised me was how diverse the bestiary is: apart from two identical birds types, the majority of monsters were unique and incredibly detailed. It already feels like a place you want to explore.

Chain kills are still present from vanilla FFXIV – meaning the more foes you down within a time limit, the more bonus EXP you’ll accrue. New to A Realm Reborn are FATEs (Full Active Time Events): public quests that pop up while you’re out and about, offering tiered rewards depending on your contribution to the battle. They’re a neat way to break up the monotony of grinding, and it’s pretty exhilarating to see players dive in when one crops up. The ones I participated in mostly revolved around killing rampaging herds of dinosaurs (in the brilliantly titled mission ‘Clever Girls’) and murdering monkeys.

Delicious EXP can also be accrued through Levequests. Think of them as side missions that reap mega-rewards, commensurate with the difficulty level you set for them beforehand. Levequests come in different categories – fighting, crafting and factions – meaning you can take a more passive path if you wanted to.

Magic: gathering

Phase Two’s available classes were limited to magic-wielding Conjurers, offensive Lancers and the shooty Archers. I went down the Conjurer path; he/she is a healer that can also fire off offensive magic. In order to learn more spells, I had to sign up with the Conjurer’s Guild, and carry out story missions every time I achieved level 5, 10, 15, etc. The story-based touch made me feel I’d earned my offensive spells and really progressed as a character.

You can actually change your job class in FFXIV, meaning you no longer need to worry about getting bored of your character after spending hours in their chainmail boots. Once I reached level 15, I changed my job class to Gladiator – is that really a job? – and ran around gleefully stabbing monsters in the face. When I tired of the physical violence, I switched back to spellweaving by simply going through my Character menu. It’s a neat feature.

Fashion drives Final Fantasy

Now, I didn’t think I’d have much to say about what you wear, but clothing is a hot topic in world chat. Here’s why: subligars. Google them, just not at work. Final Fantasy XI veterans will know much of the subligar – ridiculous leather pants that were allegedly worn by Roman soldiers. They were very much in vogue during the beta period, much to the mirth of many participants who constantly squealed about their barely contained offal. It probably didn’t help that they were paired with leather harnesses on the upper body.

Final Fantasy’s clothing options are astonishing: they go from boob tubes and lacy panties (which, unbelievably, bestowed a higher defence stat than actual leather breeches) to hempen robes that resembled burlap sacks. There is no middle ground. Okay, the lacy look does suit the Mi’qote, but you cannot unsee a scantily clad Roegadyn giants, and the child-like Lalafells look downright wrong. It would be nice to see more clothing options that fill the void between Victoria’s Secret and potato carrier, if only to stop players shouting about how sexy they feel in their subligars.

Note that I can’t show you the worst offenders, as screenshots from the beta are strictly forbidden. These grabs were provided by Square Enix.

There’s quiet innovation in crafting

The crafting system in A Realm Reborn is quite an unusual beast. You can seemingly learn as many skills as you want at any one time. After visiting the relevant guilds on offer, I picked up the demented trio of leather making, botany and carpentry. But before gathering the necessary materials and getting stuck into making leather pants and wooden clogs, I needed to equip the right gear.

That’s right – I had to slip out of my armour and pick up my hobby’s necessary tool (a crafting knife, a hoe, a saw), each of which could be pre-loaded in Gear slots available through the Character menu. Once correctly dressed, synthesising was mapped to my hotbar with newer, item improving techniques unlocked as you level up.

Changing outfits is a cute idea in theory, but in practise, most people can’t be arsed to spend precious monies on purchasing an entirely different outfit per talent, as evidenced by the amount of players sawing wood in the buff. There is a lot of nudity in this game.

Another minor niggle is that there’s no keybind option that allows you to quickly switch between gear sets. At the moment, you have to go into the Character menu, scroll through the drop down sets, check you’ve got the right one, then hit Equip. It’s irritatingly long-winded, but crafting itself is pretty fun, and with a separate levelling up system for each talent it becomes a game in itself.

I like this more than I expected

My time in Eorzea was short – two weekends worth of testing time – but I was left thoroughly impressed. The difference between A Realm Reborn and the original Final Fantasy XIV is astonishing. While the old game barely functioned, ARR feels natural, bringing in a few touches that should distinguish it within the crowded MMO market.

Players seem positive too. When I asked other players what they thought of the changes, my chat log was filled with people enthusing about how much better, smoother and smarter the game is.

Eorzea itself looks gorgeous. The leafy forests of The Central Shroud were lush and sun-dappled, while the quality and detail of the graphics are exceptional. Better still, this now feels like a Final Fantasy game. From the chocobo mounts to moogle postmen, red mage outfits to hi-potions, to the gorgeous sweeping music that accompanies you throughout…this feels more Final Fantasy than recent single-player FF titles could dream of being.

Yes, there are a few things that need ironing out. Things like a more detailed teleportation map, a pop-up explanation of character stats (essential when assigning attribute points), keybinds for gear changes, the ability to just type ‘/invite’ to bring someone into your party…small, but pertinent features that’ll ease and improve the MMO experience.

But look at what I’m saying. FFXIV had major problems that reduced the game to a broken, unplayable mess, whereas my complaints about FFXIV: A Realm Reborn concern the finer details that’ll make the difference between a good game, and a great game.

I’ve yet to see how larger features like the auction house, PvP and dungeon crawling pan out, but that this moment in time, I find myself playing other MMOs and wishing it was A Realm Reborn I was sinking my time into. Welcome back, Final Fantasy XIV. This is where you should’ve been three years ago.

Final Fantasy XIV: A Realm Reborn closed beta tests running through April

Each weekend of April will see groups of excited Final Fantasy fans will be lead through a closed beta of Final Fantasy XIV: A Realm Reborn. On show during the event are the forests around the city of Gridania and the addition of personal Chocobo mounts. I’m not au fair with the Final Fantasy games and so am going to go ahead and assume they’re a sort of chocolate rococo rocking horse.

I’m close, right? I can feel it.

Well, my spidey sense was off on that one.

Testers will be able to use a gamepad with the game for the first time, which will come in hand as they take part in something called “Full Active Time Events”. Essentially, they’re moments when you can see what other players up to while you’re absorbed in your own battle.

You can still register for beta access with a hope of getting in on these tests by signing up here.

If you’d like to read up a little on what it is you’re signing up to, here’s Everything We Know.

Final Fantasy XIV: A Realm Reborn site updated with bestiary and location details

Final Fantasy XIV may still only be in beta but that’s not stopping Square Enix from filling out the game’s site with details of the villains and beasts you’ll be battling. A packed bestiary’s been added to the site, telling the backstory and abilities of the beings which threaten Eorzea.

They’ve also dropped descriptions of Ishgard and Ala Mhigo, two of the realms you’ll be exploring.

 The new Threats section of the site has subheadings dealing with the likes of the primals andbeastmen – everything from the lowly kobold to the mighty Odin – and the head honchos.

Separate to the bestiary are the new location rundowns for Ishgard and Ala Mhigo. Ishgard is the spired mountaintop home of the Alabathians. Led by their sovereign archbishop, their knights wage constant war against the dragons which plague the realm. Ala Mhigo descended in grace since it was conquered by the Garlean Empire, now acting simply as another imperial state which lends its allegiances abroad. Still, it shows signs of its long history as a country devoted to war.

Its cool to see a developer providing so much material for its fans; particularly those invested in the game’s lore. Hopefully the codex will be expanded as the we approach Final Fantasy XIV’s 27 August release date.

The Difference Between A Dragoon And A Monk In Final Fantasy XIV: A Realm Reborn

In a new live Letter from the Producer video Q&A, Final Fantasy XIV: A Realm Reborn producer Naoki Yoshida touches upon the differences between the Dragoon and Monk jobs in the game. Says Yoshida:

Dragoon is your standard damage dealer. However, by attacking from behind or from the side of your enemy you will get bonuses and buffs. These bonuses can stack and enhance your damage. Also, when you talk about dragoon, of course you can’t forget their jumps, and in ARR we will have a variety of different types of jumps. You can use jump to get close, leg sweep to stun, and then run behind them and attack with a multitude of abilities.

In regards to monk, which is a close range damage dealer like dragoon, using your first ability or weapon skill will determine a “form” which will then determine the next weapon skill you can use. Additionally, you will want to use the featherfoot/haymaker actions while continuing to link the forms together. You will also have to worry about your positioning, so all in all, it’s a very busy role!

Depending on the form you can receive a haste effect which will reduce your global cooldown, so by linking a bunch of forms it will really open up possibilities. On the other hand, if you miss-link a form, you will have to start all over from scratch. It’s a class/job that takes a lot of skills to master!

You can watch the full Q&A video in which Yoshida fields a number of questions above, or read an English transcript of it here.

Final Fantasy XIV Will Have Things To Do Even After You Hit The Level Cap

Final Fantasy XIV Will Have Things To Do Even After You Hit The Level Cap

Completing the main story of Final Fantasy XIV: A Realm Reborn will get you to level 50, but things won’t end there, says the game’s producer, Naoki Yoshida. Since Final Fantasy XIV is an MMO, naturally, Square Enix have future updates planned. That said, even without the updates, there will still be things to do once you hit the level cap.

 

Yoshida provides an example in a new Letter from the Producer column:

  •  Completing the main scenario will get players to level 50, but the adventure doesn’t end there. Being an online game, there’ll be regular updates to continue the story. So even if you reach the level cap shortly after release, there’s no reason to think you’ve hit the top. Considering all the plans we have for the game, you may want to get comfortable and prepare for a long stay in Eorzea.
  •  Let me use the phase 3 Ifrit battle as an example. Although this battle is a level 20 encounter in the main story, after reaching level 50 you can take on a harder version. Anyone looking to earn weapons from the primals will have to overcome these higher level fights.

Another example is the Titan, who is pictured above. When you first encounter him in the game’s story, it’ll take four players to bring him down. In a harder version of the battle, however, you’ll need eight players to accomplish the same feat.

Square Enix are preparing to launch the fourth and final phase of the Final Fantasy XIV: A Realm Reborn beta. Following that, the full game will be released in August.

Final Fantasy XIV’s Summoner Can Summon Ifrit, Titan And Garuda Pets

Final Fantasy XIVs Summoner Can Summon Ifrit, Titan And Garuda Pets

One of the jobs in Final Fantasy XIV: A Realm Reborn is Summoner. Summoners have the ability to ability to summon primals such as Ifrit, Garuda and Titan in “Egi” form. Take a look at the three pet egi below, courtesy of the game’s official blog:

Ifrit-Egi:

Final Fantasy XIVs Summoner Can Summon Ifrit, Titan And Garuda Pets

Titan-Egi:

Final Fantasy XIVs Summoner Can Summon Ifrit, Titan And Garuda Pets

Garuda-Egi:

Final Fantasy XIVs Summoner Can Summon Ifrit, Titan And Garuda Pets

And here’s a shot of a bunch of Summoners wearing artifact armour:

Final Fantasy XIVs Summoner Can Summon Ifrit, Titan And Garuda Pets

Final Fantasy XIV: A Realm Reborn’s Scholars Can Summon Fairy Pets

Final Fantasy XIV: A Realm Reborns Scholars Can Summon Fairy Pets

Final Fantasy XIV: A Realm Reborn’s Scholars can summon pets, too. Well, “pets,” rather, since they’re actually fairies. Square Enix shared images of two of these fairies, Eos and Selene, on the game’s official blog this week:

Final Fantasy XIV: A Realm Reborns Scholars Can Summon Fairy Pets                              Final Fantasy XIV: A Realm Reborns Scholars Can Summon Fairy Pets

Final Fantasy XIV: A Realm Reborns Scholars Can Summon Fairy Pets

Final Fantasy XIV: A Realm Reborn Pre-Order 20% Off Back Again

Final Fantasy XIV: A Realm Reborn Pre Order 20% Off Back Again

If you hated the first installment of Final Fantasy XIV, you’re probably aware that the reworked version Final Fantasy XIV: A Realm Reborn is being released later this month on August 27. (Or you’ve heard about the character creation benchmark yesterday and you’re now stoked to try the game out).

If you’ve already owned an original copy of the game on the PC, you’ll be happy to know that you’ll be getting the game for free (woot). For the rest of us interested in trying the game out, pre-order deals of Final Fantasy XIV: A Realm Reborn is now 20% off again at everyone’s favorite digital retailer GMG. (The deal went away for a while due to GMG’s reward week.)

If a Standard Edition isn’t good enough for you, there’s also a Digital Deluxe edition which will get you additional in-game goodies such as the Helm of Light, Baby Behemoth Minion, the Coeurl Mount, and the Behemoth Barding for your Chocobo (mmm… horse armor-ish). Full details here.

Pre-order for the Standard and Digital Deluxe Edition will both receive additional pre-order incentives like early access, the Mog cap item, and a Cait Sith doll minion.

The 20% coupon GMG20-4B9NY-L4FEN will work for all region, reducing the price from $29.99, £19.99, and 24.99 € for the Standard Edition. For the Digital Deluxe Edition, it’ll be taking 20% off $49.99,  £34.99, and 39.99 €.

Pre-Order deals

We found some more decent pre-order deals for the week below. Use coupon GMG20-4B9NY-L4FEN for all titles at GMG below. Coupon expires August 9th, 11AM Eastern time. All the titles below are Steam activated except of course for FF14.

 

Start End Game Title MSRP % Off Sale Price
Aug 2 Aug 9 Total War: Rome II + Greek States DLC $59.95 20% $47.96
Aug 2 Aug 9 FF XIV: A Realm Reborn $29.99 20% $24
Aug 2 Aug 9 FF XIV: A Realm Reborn Collector’s Edition $49.99 20% $40
Aug 2 Aug 9 Lost Planet 3 $49.99 20% $40
Jul 25 Aug 20 The Bureau: XCOM Declassified
$49.99 10% $44.99
Aug 1 Aug 20 Europa Universalis 4
$39.99 20% $31.99
Aug 1 Aug 20 Payday 2 $29.99 20% $23.99
Aug 1 Aug 20 Skullgirls $14.99 20% $11.99

 

More Digital Deals

 

A couple more solid titles and bundles that stack with the 20% off GMG20-4B9NY-L4FEN coupon are below. All Steam-activated unless otherwise noted.

 

Start End Game Title MSRP % Off Sale Price
Aug 2 Aug 9 Rise of the Triad $14.99 20% $12
Aug 2 Aug 9 Legends of Aethereus (Not Steam) $29.99 20% $24
Aug 2 Aug 9 Citadels $39.99 20% $32
Aug 2 Aug 4 Aliens: Colonial Marines + Season Pass $49.98 84% $8
Aug 2 Aug 5 The Walking Dead + 400 Days DLC $29.98 60% $12
Aug 2 Aug 5 Darksiders II + Season Pass $69.98 80% $14
Aug 2 Aug 5 Max Payne Complete (1-3 + Rockstar Pass) $89.96 84% $14.39

 

This post is brought to you by the crew at Dealzon. We’re here to help Siliconera readers find the best gaming deals online, whether for the PC or console. To be clear, Siliconera will sometimes make money if you buy a game. Feedback? Let us know in the comments.

Final Fantasy XIV of levequests and group combat

ffxiv groupcombat epl 1220 Final Fantasy XIV previews levequests and group combat

Final Fantasy XIV is changing a lot with its relaunch, but many of those changes are a matter of giving the old a new purpose and function. Such is the case with the much-maligned levequest, previewed in the latest video update from the game’s alpha version. The new system seems much cleaner, with more narrow level bands, a distributor right at the camp, and a much simpler interface for starting and finishing one of these quick repeatable bursts of content.

Looking forward to working in a team a bit more? Then you’ll be happy that the second half of the video is devoted to an early preview of group combat, switching back and forth between several members locked in battle with large opponents. While the abilities and balance are still rough, it’s a clear departure from how the game looked and felt in the first version. Check out the full video just past the break.

Comments

I really like it. The first version of FF14 was a mess. Im a long time FF11 player so I had some expectations. At first it might not look very spectacular but you can spot some very important parts. First off combat looks finally again impressive, full of action and it immediately reminds me of FF11 which is a very good thing. The given example shows a classic setup with tank, damage dealer, healer and supporter roles. For me this is fantasticnews. You can also see the classic attack from behind to take advantage of a blind spot. You can see an Archer doing his job and a Mage switching between heals and offensive spells. It all lokks like the reborn realm will be great. I hope they keep up the promise they deliver with these videos.

I tried the game at it’s initial launch and it just didn’t feel very much like a FF game. Most of the interesting classes from what you would call Final fantasy are missing and even the ones they did have lacked those signature abilities.

I’d be alot more interested in giving the new version a go if they brought back some of that FF flavour. Either way I hope all the best to the game.

Edit: ( icon biggrin Final Fantasy XIV previews levequests and group combat ) So I just looked at the new site and the “jobs” list. I just went from meh to definately going to give this another go.

Analyzing:Final Fantasy XIV

Sadly, January 7th did not see the release of the new Final Fantasy XIV benchmark. It did, however, see the release of both the beta tester application and the full trailer for the new version, both of which are relevant to the interests of any Final Fantasy XIV fan. The trailer is likely of greater interest, seeing as how most current fans are likely already flagged as Legacy players and thus don’t need to apply for testing, but the point is that both are out there.

Of course, the new opening movie is the only piece of information we’ve had about the game for a little while, but it seems worth analyzing and examining even on its own merits. No, I’m not talking about speculating as to whether or not the guy on the horse who looks exactly like Odin is in fact Odin or not (spoiler, doy). I want to talk about what this means for the lore, what the overall effect is, and whether or not this monster of a trailer succeeds at what it’s meant to do.

xffxiv moglog trailer 1 epl 110.jpg.pagespeed.ic.tAOe ggx01 Analyzing the Final Fantasy XIV trailerThe first part of the trailer is familiar to anyone who’s followed the game for a while; it’s the End of an Era trailer in its entirety, with no differences that my eyes could pick out. It’s a good trailer, but I wonder if it might confuse players coming to the game for the first time because there are a lot of important people on the screen in short order, and we don’t get a sense of who they are at any point in the video. That makes it all the more likely that they’ll be around in the new world just so players unfamiliar with the first version will know who these people are.

Mind you, Merlwyb is awesome, and I don’t want her to die. But the death toll from the Battle of Carteneau should really be higher than “one old elezen who might still be around in some form.” Punchy endings aren’t a bad thing.

Let’s move on from morbid ruminations. The second part kicks in after the final spell is cast, and in parts it’s just a pastiche of footage that we’ve already seen in bits and pieces. The roaring behemoth and Odin in the woods have been glimpsed before, and neither of them has any connection that we know of to what’s unfolded in Eorzea. They work as establishing shots but aren’t terribly exciting.

When we see Thancred and company, things take a turn for the interesting. The fact that they lived seems almost a given, especially as they were nowhere near Dalamud’s landing spot, but the fact that we see them hammers home the idea that it hasn’t been all that long since we were last in the world. None of them looks older, and all of them look to be expecting the return of the players, and of course they’ve got snazzy new pseudo-steampunk bits adorning their outfits.

ffxiv moglog trailer 2 epl 110 Analyzing the Final Fantasy XIV trailerThis does raise some interesting questions regarding the storyline: Do they know that the players are coming back? Thancred and Y’shtola’s actions in particular seem to suggest that they were waiting for a sign that just arrived. That makes me wonder just how much of what has happened was already part of Louisoix’s planning in the first place, whether he expected the whole summoning ritual to fail or not. It might have always been a contingency plan… but that’s all wild speculation.

I have to say, Eorzea repaired awfully quickly from the absolute destruction Bahamut inflicted. I’ve seen five years thrown about as the accepted figure for the gap between the original game and the relaunch, but considering the effects of Dalamud, I think five years seems a little short. Still, none of the Circle members appears to have been ravaged by long years in a post-apocalyptic world, so it looks like five years is just about right.

Once we’ve had a roundup of the major NPCs, it’s back to the stand-in players, who do nothing particularly interesting — they call their chocobos, then run off toward a weird thing in the distance, full stop. Worth questioning is whether they’re in a reborn Silvertear Falls or not — the landscape could easily be Ishgardian, or Dalamud’s return could have restored what the airship’s tussle with Midgardsormr knocked loose.

ffxiv moglog trailer 3 epl 110 Analyzing the Final Fantasy XIV trailer

 

As a lead-in to the remake, it works fairly well. While there are some bits that won’t be clear to non-veterans, all of the major points are addressed. There was a massive battle, a cataclysmic awakening, and all of the heroes were cast to another time and place to renew their efforts. If you weren’t around for everything leading up to what happened in the trailer, you can get the gist of it, even if it’s uncomfortably long in that regard. Not that there’s a whole lot that can easily be trimmed out.

As a trailer, it’s… less successful. More than half of it is either recycled footage or bits that we’ve seen in passing, enough that watching it for the first time feels like a long recap followed by a few moments of things actually happening. It raises some interesting questions, but some of those questions either would be answered in moments by the remake or will likely be ignored altogether.

It’s not bad, but boy, I would have rather seen a benchmark. Just for nostalgia’s sake, really; I do not have any real worry about the game running properly.